https://github.com/CoolDude53/FK-Issue-Logging/issues I wanted to suggest: While mining, have RARE random explosions, that do not damage map, but toss player back. Like they hit a pocket of gas and it exploded. Player can get damaged but not much (maybe % of fall damage) Just to give a since of danger also. Scraping enchanted gear, If part has 1 or more enchants, when scrapped, get 1 back. If possible in code, always get one back, but have chance to get up to all back. NO preview options to check if you will get it back. Variations: 1) only on T1 to T3 gear. 2) all gear but Only on Common and Uncommon 3) get enchant back BUT no scrap (trade OFF) 4) Small % but have Blacksmith profession where % increases as profession progresses. And can old get enchants back from the tier the blacksmith is currently at. A) This can function in a trade a Blacksmith tool that a player buys. B) Anvils can be replaced with Player Anvils with varying prices, as players use the anvils, player gets stronger ( Player MUST be near anvil for FULL XP, but if places it down and leaves gets smaller %) C) Anvils are still in play but at higher $$. D) area set aside for player anvils and costs to rent locations.